Using the Top and Side views, you can position objects in relation to the scene camera and then set up peg-based motion paths so that animated elements appear to move through the scene. Instead, you can take advantage of the program’s most impressive capability: scene planning. #CANT HEAR SOUND TOON BOOM STUDIO MANUAL#However, with TBS, such manual setup is unnecessary. So that's it, that's your brief introduction to the camera view, and the drawing view.Using the Transform tool with the Motion tool lets you set up effects whereby an object or character scales appropriately, making it look as if it’s moving forward or backward in the scene. And of course you have the light table button too, if you want to see more clearly the different layers, so that'll just shade out the other layers apart from the one you're working on, which is very useful, but let's just push that off for now. It's a pretty cool tool if you need it for the quick editing of layers, but it's potentially dangerous and annoying if you accidentally push that button, so watch out for that. Should this happen to you by accident, it will drive you bonkers. So whatever layer you're working on would then jump to the top. There's one more thing I want to flag for you, and that's this item here, "Current Drawing on Top." Let's activate that, and now click on the asteroid, and notice how the asteroid is now on top, and now the planet is on top, and now space is on top. So it's a very, very powerful way to have control over your static image, your in-place object, and then the tween or keyframe object that's going to appear in the final animation. And if you want to go back to drawing on camera, simply drag over here, and you're back to normal. So you see he's turned to gray on the right side of the screen. If I want to change the color to something different, let's see if we can get a color over here. So now if I click on the drawing view, and I make a change- So let's say I don't want to do something too fancy, let's say I delete the color. I have to drag from this text where it says "camera," and then when you see this light up, you can drop, and now we have the camera view, and the drawing view, side by side. Just float by itself so it doesn't dock somewhere else, so now we can see- If you have a second monitor, too, this is a really good way to do things. So I'll take the camera view and tear it off. So there could be instances where you want to see them both at the same time, and you don't want to be toggling back and forth. So that's the primary difference between the camera view and the drawing view. So that's how the animation is created in the camera view. Oh, that's it right there, so that's yet another way of getting onion skinning. I'm going to move him around very quickly.and we have some sort of onion skinning on somewhere. That was all done using the animation tools. So if I hit F7 to delete these keyframes, no animation happens. All the animation was done in the camera view when I took the drawing into the camera view to add these keyframes. He is just locked down, because it's a drawing. What does he look like in drawing view? In drawing view, nothing happens. I've got something on there showing multiple frames- Okay, so now we have this little guy coming in, and doing a very simple action. #CANT HEAR SOUND TOON BOOM STUDIO SKIN#So I've made this very simple little scene of a monster creature coming in, and let me switch off, I've got onion skin on, that's. We've drawn them, and in camera view they're transparent, and now we can use keyframes to tween them onto the screen, on the stage, where they can then interact, and move without us having to draw a million "in-betweens." So this is the power of the program. So to move these around on levels, it would be as though we have all these layers of characters. You can composite that on top of painted backgrounds, and other animation layers. In the camera view, your drawing is magically transformed onto a transparent sheet of cel, so that you can see through it, and then you can move it around the screen. If you want to see through it, you have to put on a backlight beneath it. You're drawing on a layer that's opaque, not transparent. So think of your drawing view as a physical drawing on a physical sheet of paper. So essentially, Toon Boom Harmony uses the metaphors that you would have taken from the original, classical, traditional period of animation when it was all done physically, on paper and sheets of cel. Now we're going to look at the camera view, and the drawing view, and what's the big difference between them.
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